This is the readme for version 1.0.1.0 of Caesar III. It contains information on new game features and bug fixes made from version 1.0.0.0. It also contains a section on changes made in the game after the manual went to press.
====================================
TABLE OF CONTENTS
[1] HOW TO INSTALL THE UPDATE
[2] WHAT THE UPDATE FIXES
[3] NEW GAME FEATURES
[4] ADDITIONAL INFORMATION
[5] MANUAL ERRATA
[6] CONTACTING SIERRA
[1] HOW TO INSTALL THE UPDATE
====================================
The update is contained in a self-extracting executable named c3up11.exe . After downloading, run the executable and follow the on screen instructions.
[2] WHAT THE UPDATE FIXES
====================================
* There is now a warning when the building sprite limit is reached. A very large city can reach the maximum number of buildings allowed by the game. When the limit is reached, any new construction attempted results in a brown 'hole' appearing where the building should have been built. A warning has been added that indicates that the maximum has been reached.
TIPS FOR GETTING AROUND: Aqueducts, gardens, walls, and roads(plazas) do NOT count in the limit. All other buildings do. Try replacing statues with gardens. Try to find buildings that are not being used or are not necessary and delete them. Each 1x1 house counts as a buildings, so try to create more 2x2 houses. Try deleting a whole subdivision and rebuilding it to be more efficient.
* The governor's name will no longer be reset to 'The New Governor' or take the name from a previous game when changing games or maps. This will work from any new saved games (not old ones.)
* There is no longer a charge for building plazas on top of plazas.
* Governor's palaces and oracles no longer state that they have poor access to labor (they need no workers.)
* Buildings can no longer be carried between maps by selecting a building to construct and not deselecting the building before changing maps. Buildings not available in a scenario could be built this way.
* There is a warning when housing is built to far from a road (more than 2 squares).
* There is a warning when housing is cut off from the 'Road to Rome'. The map view is centered over the houses that will soon disappear due to being cut off. The delay before the houses disappear has been increased.
* In certain cases housing with two different, unique road accesses would disappear due to lack of 'Road to Rome' access when only one of the road networks it touched lacked 'Road to Rome' access. This has been fixed.
* Prefects passing by a fire that they have not been assigned to will now stop and fight the fire. The possibility of fires in the desert has been reduced a little.
* The combat strength of prefects has been increased some.
* A trade city no longer wishes to buy zero fruit per year in the Caesarea scenario. Marble can now be imported in the Damascus scenario.
* The number of places where docks and wharves could be illegally placed has been reduced. Placing these structures in certain locations would result in an inappropriate 'Low bridge is blocking access' message. In fact terrain features (islands generally) were blocking ship access to a structure.
* Building walls adjacent to a ramp will no longer corrupt the ramp (make the ramp disappear).
* Warehouses requesting a good will no longer take the good from another warehouse that is requesting the same good.
* A Market trader will no longer return to her market when the market's food stocks are exhausted but the market still has goods (pottery, furniture, oil, and wine.)
* Occasionally granaries or warehouses can become 'linked' to other granaries or warehouses. Changing special orders of one building changes the special orders of the other. Now saving and reloading the game will unlink the buildings and reset one of the buildings to its default state (all accepting.)
* The prosperity report of the Rating advisor could sometimes incorrectly state that 'Prosperity is rising' when that was not the case. This has been fixed.
* Goods that the emperor requests now come out of warehouses that are 'requesting' that good last.
* When sending requested goods to the emperor, a confirmation box pops up with a check and 'X' button for confirming or canceling the dispatch. The 'X' now correctly cancels the dispatch.
* Gatehouses can now be built upon plazas without graphically corrupting the gatehouse and making the gatehouse impossible to delete.
* Market buyers would sometimes try to buy a good from a nearby warehouse that they could not reach (lack of road connection). The market buyer would then disappear immediately after exiting her market. Buyers will now only try to go to warehouses that they can reach.
* Cohorts would not return to their fort when using the 'Return to Fort' button on the cohorts right click panel when their formation was set to 'Mop up'. Cohorts will now return to their fort.
* A bug was fixed where a gladiator's school was attempting to send gladiators to an amphitheater that was not road accessible. These gladiator's schools would then not send gladiators to buildings that were road accessible.
* Scenario win conditions set using the map editor now display correctly when choosing the map in the City Construction Kit. Formally win conditions would appear even if the condition was turned off.
* Scenarios built with winning or losing time win conditions would display the remaining time in red text on the game screen. This text has been made more aesthetic.
[2] NEW GAME FEATURES
====================================
* 4 new Difficulty levels have been introduced (in addition to the original.) Difficulty can be changed through the options menu at any time. (Difficulty level is not stored in a saved game. It is a global game setting, so you must change the difficulty manually any time you load a saved game where you want a different difficulty.)
The Difficulty levels change the following:
Starting cash, rescue loans, and tax income:
Very Easy - 300%
Easy - 200%
Normal - 150%
Hard - 100% (original setting)
Very Hard - 50%
Starting favor and mood(happiness) settings:
Very Easy 80 70
Easy 70 60
Normal 60 50
Hard 60 50
Very Hard 50 40
Wolves are not as strong at lower difficulty levels. Enemy invasion strengths have been scaled to difficulty level.
* God events can be turned off and on at any time through the options menu. Gods will not bless or curse you while this is off. The gods opinion of you works normally, they will still become angry at you (see the religion advisor) but will not do anything about it. Temples are still needed for housing evolution and for increasing the city's culture rating.
* Saved games can now be deleted from within the game. Use the Delete game option under the File menu.
* The 'Home' and 'End' keys are now hot keys for rotating the map.
* Wolves now show up as black pixels on the radar map.
* Military units and towers can now be used to kill sheep and zebras.
* A market buyers now indicates what item she is going to buy in her right click panel.
[4] ADDITIONAL INFORMATION
====================================
Information about Caesar III along with many answers to problems can be found at www.sierra.com or www.caesar3.com. A map/assignment editor is also available for download from those sites.
[5] MANUAL ERRATA
=======================
This documents that changes in Caesar III that happened after the manual went to press. This is for the US version of the manual.
Pg. 16: There are 10 levels (promotions) after the Citizen rank. The Emperor Advisor shows the correct pay levels.
Pg. 16: Also note that should you slip in and out of debt several times, Favor is not penalized for each time, but your prosperity will suffer if you can't maintain a positive balance.
Pg. 19 & 45: Elevated terrain is not more desirable. Note that since aqueducts can not cross ramps or rocks, water availability will be very limited on raised ground.
Pg. 26: Citizens normally walk on roads, but may cut across gardens, rubble, or the parade ground of a fort. If this becomes a problem, small statues can be built to block entry to gardens. Forts are highly undesirable, and should be built away from housing if at all possible. Rubble is also undesirable, and should be cleared as soon as possible.
Pg. 27: No dwelling can draw water from a river or lake. Wells are needed, at a minimum.
Pg. 29-30: Trade should be an early consideration, and some trade should be underway well before your city reaches 1000 people. You don't need to build a dozen workshops at once, but build enough trade facilities that you can staff adequately and open trade routes early.
Pg. 38: If your own military cohorts have a chance of defeating Caesar's legions, by all means fight! If you give up, you'll be arrested, and if you lose the battle you'll be arrested, so why not try? While Caesar's legions will wait for one year outside your city gates, they will attack if you attack them (including ballistae or sentry attacks!). You only need to raise your Favor to 35 in that year to prevent an invasion.
Pg. 63: It is suggested to set "Security and Fire Prevention" as top priority in the Labor Advisor in order to keep riots under control. This should be done under "Prefectures" since "Security and Fire Protection" does not exist.
Pg. 72: Some maps that have waterborne trade do not have flotsam. Waterways that aren't rivers (coastline, inner harbors) do not have flotsam but can still be utilized for sea trade.
Pg. 75: The manual states that it takes three cartloads of timber to build fishing ships. No timber is required.
Pg. 80: Schools educate 75 children each, not 50.
Pg. 108: Governor's residences only have desirability affects. Ignore everything else about paying from personal savings, and effects on prosperity
Pg. 119: "Request Food" is now "Getting Food." "Maintain Level" is now "Getting Goods." Both have the effect of having the inherent warehouse/granary cart pusher go out and get the requested items to bring back.
Pg. 136-7: Reservoirs do NOT need labor and hence do not receive orders from the labor advisor. Aqueducts CAN intersect and cross each other. Aqueducts have no effect on desirability.
Pg. 142: Towers need to be placed on a double thick wall (four-square unit).
Pg. 144: Gatehouses do NOT need road access.
Pg. 145: Soldiers do NOT draw their pay from the treasury or have any effect on anything (except enemies).
Pg. 146: Barracks try to collect 4 cartloads of weapons to keep on hand.
Pg. 166: The Commerce: Labor overlay is now the Risks: Problems overlay.
Pg. 184: The space bar does not pause the game, the 'P' button does. You cannot build anything while the game is paused.
Building Summary Table errors (pg. 201-212)
Academy: Cost = 100
Aqueduct: Desirability effect = 0, can link any number of reservoirs together
Bridge, Ship: Minimum length = 5 tiles
Dock: Engineering building
Fountain: 4 laborers needed
Gatehouse: No road access, no laborers, cost =100
Governor's Residences: No laborers and no prosperity effect
Granary: Cost = 100
Hippodrome: Laborers = 150
Hospital: Cost = 300
Military Academy: Cost = 1000
Mission Post: Is an education structure
Oracle: Cost = 200 + 2 units of Marble
Reservoir: No laborers
Shipyard: Engineering building
Statues: These have no effect on prosperity.
Statue, Medium: Cost = 80
Status, Large: Cost = 150
Temple, Large: Cost = 150 + 2 units of Marble
Well: No laborers
Wharf: Engineering building
[6] CONTACTING SIERRA
=======================
A) Customer Service, Support, and Sales
B) Technical Support
C) Legal Information
A) Customer Service, Support, and Sales
----------------------------------
United States
U.S.A. Sales Phone: (800) 757-7707
International Sales: (425) 746-5771
Hours: Monday-Saturday 7AM to 11 PM CST,
Sundays 8 AM to 9PM CST
FAX: (402) 393-3224
Sierra Direct
7100 W. Center Rd
STE 301
Omaha, NE 68106
United Kingdom
Cendant Software International Limited
Main: (0118) 920-9111
Monday-Friday, 9:00 a.m. - 5:00 p.m.
Fax: (0118) 987-5603
Disk/CD replacements in the U.K. are ú6.00,
or ú7.00 outside the UK. Add "ATTN.: Returns."
2 Beacontree Plaza,
Gillette Way,
Reading, Berkshire
RG2 0BS United Kingdom
France
Cendant Software International Limited
TΘlΘphone: 01-46-01-46-50
Lundi au Jeudi de 10h α 19h
Vendredi de 10h α 18h
Fax: 01-46-30-00-65
Parc Tertiaire de Meudon
Immeuble "Le Newton"
25 rue Jeanne Braconnier
92366 Meudon La ForΩt Cedex
France
Germany
Cendant Software International Limited
Tel: (0) 6103-99-40-40
Montag bis Freitag von 9h - 19Uhr
Fax: (0) 6103-99-40-35
Robert-Bosh-Str. 32
D-63303 Dreieich
Germany
On-Line Sales
CompuServe United Kingdom:GO UKSIERRA
CompuServe France: GO FRSIERRA
CompuServe Germany: GO DESIERRA
Internet USA: http://www.sierra.com
Internet United Kingdom: http://www.sierra-online.co.uk
Internet France: http://www.sierra.fr
Internet Germany: http://www.sierra.de
THE SIERRA NO-RISK GUARANTEE
The Promise: We want you to be happy with every Sierra product you purchase from us. Period. If for any reason you're unhappy with the product, return it within 30 days for an exchange or a full refund...EVEN IF YOU BOUGHT IT RETAIL. (Hardware ordered direct must be returned within ten days.) Please send back your product, signature required if mailing via US Postal Service.
The Only Catch: You've got to tell us why you don't like the game. Otherwise, we'll never get any better. Send it back to us and we promise we will make things right. (If you bought it at a retail outlet, please send your original sales receipt.)
* Returns valid in North America only.
Disk and or Manual Replacement:
Product Returns:
Sierra On-Line Returns
4100 West 190th Street
Torrance, CA 90504
Sierra On-Line Fulfillment
4100 West 190th Street
Torrance, CA 90504
NOTE: To replace your disk(s) please send only Disk #1 (or the CD) and copy of your dated Receipt, if less then 90 days. After 90 days please include a $10 handling fee along with Disk / CD #1. For Documentation, please include a $ 5.00 handling fee and a photocopy ONLY of disk #1. Payment should be made at the time of your request. Sorry, no credit cards.
* Returns to this address valid in North America only.
B) TECHNICAL SUPPORT
-------------------------
North America
Sierra On-Line offers a 24-hour automated technical support line with recorded answers to the most frequently asked technical questions. To access this service, call (425) 644-4343, and follow the recorded instructions to find your specific topic and resolve the issue. If this fails to solve your problem, you may still write, or fax us with your questions, or contact us via our Web site.
Sierra On-Line
Technical Support
P.O. Box 85006
Bellevue, WA 98015-8506
Main: (425) 644-4343
Monday-Friday, 10:00 a.m.- 6:45 p.m. PST
Fax: (425) 644-7697
http://www.sierra.com
support@sierra.com
United Kingdom
Cendant Software International Limited offers a 24-hour Automated Technical Support line with recorded answers to the most frequently asked technical questions. To access this service, call (0118) 920-9111, and follow the recorded instructions to find your specific topic and resolve the issue. If this fails to solve your problem, you may still write, or fax us with your questions, or contact us via our Internet or CompuServe sites.
Cendant Software International Limited
2 Beacontree Plaza,
Gillette Way,
Reading, Berkshire
RG2 0BS United Kingdom
Main: (0118) 920-9111
Monday-Friday, 9:00 a.m. - 5:00 p.m.
Fax: (0118) 987-5603
http://www.sierra-online.co.uk
France
Cendant Software International Limited
Parc Tertiaire de Meudon
Immeuble "Le Newton"
25 rue Jeanne Braconnier
92366 Meudon La ForΩt Cedex
France
TΘlΘphone: 01-46-01-46-50
Lundi au Jeudi de 10h α 19h
Vendredi de 10h α 18h
Fax: 01-46-30-00-65
http://www.sierra.fr
Germany
Cendant Software International Limited
Robert-Bosh-Str. 32
D-63303 Dreieich
Deutschland
Tel: (0) 6103-99-40-40
Montag bis Freitag von 9 - 19Uhr
Fax: (0) 6103-99-40-35
Mailbox: (0) 6103-99-40-35
http://www.sierra.de
Spain
Cendant Software International Limited
Avenida de Burgos 9
1║-OF2
28036 Madrid
Spain
TelΘfono: (01) 383-2623
Lunes a Viernes de 9h30 a 14h y de 15h a 18h30
Fax: (01) 381-2437
Italy
Contattare il vostro distribotore.
C) Sierra Warranty & Legal Information
-----------------------------------
The user understands that this update file (patch) may only be used under the same terms and conditions as the original game.